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May 18, 2008 by Robert Kozinets.
Last week on May 8-9, 2008, I had the pleasure of attending the 3rd annual retreat of the MIT Convergence Culture Consortium in Cambridge, Massachusetts on the MIT campus. I’ve been involved with the C3 group since their inception as a “Consulting Researcher” (and affiliate faculty member in the department). C3 was founded with Principal Investigator Henry Jenkins’ vision of bringing companies and academics together in a forum that would make idea exchange easier. A number of great people from major corporations were involved this year, including people from Fidelity Investments, Yahoo!, MTV/Viacom, and Turner Broadcasting. Industry speakers included Brian Haven from Keith Clarkson from Xenophile Media, Matt Wolf from Double Twenty Productions, Forrester Research, and Judy Walklet from Communispace. And for me, it was a thrill to meet a who’s who of fan community researchers—people who were absolutely fundamental to my thesis work and who built the universe of fan studies. These included Nancy Baym, Lee Harrington, Jonathan Gray, and Jason Mittell. I also had the opportunity this year and in the past to meet some excellent new scholars in the area, whose work is sure to open up many exciting new avenues of opportunity and insight. This people include Kevin Sandler, Derek Johnson, Gail Derecho, Aswin Panathambekar, Geoff Long, Sam Ford, and Ivan Askwith. And of course it was genuine pleasure to see my friend the esteemed marketing anthropologist and consumer culture icon, Grant McCracken, whose contributions are always elegantly-phrased and thoroughly thought-provoking.
I was asked to give a few opening remarks for the session on Friday morning entitled “Understanding and Managing Audiences as Communities.” I wrote a few notes to present to the group, some of which made it into my opening spiel, some of which I fit into later responses and ideas, and some of which remained as scribbles on paper until I typed them into the computer today. For what they are worth, I am happy to share them with you here:
I began this work in 1995 with a proposition that sounded more than a little bit strange at the time: that we could learn a lot about brand loyalty by studying the consumption of fan communities. It’s perhaps even stranger, but I never saw media brands and other brands as all that different at all.
I was young and naïve—an academic newbie. And I was relying on little more than faith and a few solid pieces of evidence that I’d noticed and held onto as a long-term members of early online communities on CompuServe and then Mosaic and Netscape. But I believe in my heart of hears that the same sorts of passionate communities that gathered for Star Trek, Star Wars, and Green Day would tell us a lot about the kinds of passionate following that could be inspired for Sony, Nike, and Campbell’s Soup.
Essential to my understanding was an early etymologizing of online communities that split out two fundamental motivational orientations in order to segment members’ styles. Those two orientations were how connected the community members were to the consumption activity and how identified they were with the community itself. This yielded a classic MBA 2 X 2 matrix with 4 ideals types: the tourist, the mingler, the devotee, and the insider. It has been found to be useful and explanatory—it serves as the cornerstone of most textbooks’ approaches to the types of online community that exist. In a coming soon blog, I plan to post an updated, complete, and completely revised version of the paper in which I introduced this typology, which will be celebrating its tenth anniversary next year.
In the ensuing years, the notion that people can be “fans” of a grand, and that online communities composed of these brand, product and categories fans has ceased sounding quite so weird, and begun diffusing into marketing awareness, led by several stark realizations about the storied, mediated, mythic natures of brands.
I barely even differentiate between media fans and brand and product fans anymore. Was the Cadbury gorilla a media phenomenon, or a CPG (consumer packaged goods) marketing one? What about Dove and The Evolution of Beauty and its entire Real Beauty campaign? Coca Cola in Second Life? Is that media, fandom, community, product, brand? Or all of them intermixed? There are so many different types of enthusiastic, expressive, lifestyle communities online to study: cooking classes on YouTube, shoe design forums on Niketalk, fashion communities, book communities, technology communities. Are they media, community, consumption, or fan phenomenon? The answer is yes. They partake in all of these elements.
So since 1995, I’ve been developing and expanding the technique that I call “netnography”—a systematic approach to conducting ethnography over the Internet. I’m pleased to find that it has been widely adopted. I’m now adapting it for use in rich new media like blogs, and vlogs, and for different types of social experience like SNS.
Last year, Bernard Cova, Avi Shankar, and I released a volume called Consumer Tribes that looks at this communal phenomenon through the anthropological lens of the tribal, a view that has been influenced by the postmodern philosopher Michel Maffesoli—who we tapped for a new chapter that appears in our book. In the introductory chapter to that book we wrote that there are inherent cultural tensions that the tribal movement (what I’ve been calling “etribes”) seek to negotiate, these are “tensions between consumption and production, between primitivism and postmodernism, between the commercial and the communal, nature and culture, past and present, oppression and liberation, conformity and transcendence.” We’ve found that tribes seek to hybridize and combine these elements in many serious and playful ways.
Four of the different style and activity modes that we found online communities (or, more generally, consumer tribes) using as they developed in the 21st century were: activation and plundering (which were different approaches to the appropriation of commercial marketplace cultural elements), and double agent or entrepreneurs (which were different approaches to how they regulate the flow of power and resources that comes with as combined consumer/producer role). This last role of the entrepreneurial tribes is extremely interesting to me. I believe it is the area of much growth in coming years as consumer will use the networking power of the Internet to gather into powerful social groups that will seek to contribute to the current social and moral issues that concern them, issues that include:” business ethics, the degradation of the environment, multicultural relations, wealth and technology sharing, and education.
Recently, we’ve seen a number of books written by people from the media industry decrying the rise of online communities and fundamentally misapprehending their nature. I’m going to review one of those books in an upcoming blog entry, but I’ll summarize here by saying that in general these books tend to see blogs, vlogs, YouTube, and the rise of Internet New Journalism and New Media creation as a serious threat to traditional media, traditional media being transplanted by a weak, poorly-made, dumbed-down alternative with crummy production values. A dilution of quality and a serious confusion of the standards of quality that results in, say, Reality TV replacing “real” quality TV.
In my estimation, we actually know very little about this phenomenon of online communities, online media creation, and online-inspired shifts in popular taste. That is why we need collaborations like this one—the MIT Convergence Culture Consortium’s blending of corporate interest and sponsorship with that of relevant academics from around the world—to continue and intensity. We need to get grad students working with companies in projects that help them hone their learning, and contribute to companies’ changing needs. We need companies to think closer about the role, availability, and presence of quality academic work. We need companies to inspire more of the types of questions that academics work on. Companies need to look at some of the wider social effects of these changes, and conceptualize how they are changing communities and society as they act. Academics need to turn to more topical, current, socially relevant questions, moving from abstract theory to actionable premises. Rather than leaving thinking about the implementation issues to others, academics needs to explore the “so what” questions themselves—investigating and answering what managers are supposed to do with their research results.
Some of the areas in online communities that we still know very little about, and which need a lot of further investigation are:
So there is a lot to do. I want to open up this discussion by saying that this is a very energizing time to be studying this phenomenon of online community. There has never been more action, activity, and opportunity in it, both as a phenomenon that is evolving, growing and changing, and in the world of business and academia.
Posted in Conferences & Presentation, Netnography, Fandom, Entertainment Marketing, Communities and Tribes | No Comments »
May 8, 2008 by Robert Kozinets.
Well that’s enough book promotions and griping about bad service for a while. I promise. I want to get back to the focal concern of this blog, and that’s exploring the interface between business and academic research as it pertains to online communities, technology, and entertainment,
I’m in Boston today at a retreat for the Convergence Culture Consortium’s partners at MIT. Writing this from my hotel in Cambridge. We’re going to have a very full agenda that combines academics with businesspeople, and these events are always very stimulating and thought provoking. I’ll post an update for you after it’s done and fill you in.
But first I wanted to provide a little update on a wonderful conference I attended lat week on May 1-2 in Philadelphia. It was the 27th Annual Advertising and Consumer Psychology conference on the topic of “Virtual Social Identity and Consumer Behavior.” The conference got a lot of interest and, again, was one of those boundary-spanning events that drew both academics and working practitioners.
Jeremy Bailenson, the director of the Virtual Human Interaction Lab at Stanford talked about how applications of psychology work out in the virtual world of avatars. His work does a lot of testing of different social psych theories of attraction and repulsion. So, for example, tall avatars are liked better and are more popular than short avatars. Better looking avatars also have an easier time. And, using software, if you get an avatar to mimic your own gestures, or to facially resemble you (with a sort of morph), you will like and trust that avatar more. That was pretty cool stuff.
Lyle Wetsch from St John’s Memorial University presented some very promising and intriguing research he’s doing with students on the socialization in Second Life—they are keeping logs of their own socialization experiences as they move into the culture of Second Life. Alison Bryant from Nickelodeon and MTV, and Anna Akerman from Adelphi, presented fascinating work on the match between kids and particular virtual worlds, and how this linked to their stage of cognitive and social development. I’m over-simplifying, but it was sort of like kids begin with Webkinz tamagotchi-like play world, then they move up to Habbo Hotel, then they get into some of the TV properties like Virtual Hills, and then they graduate into places like Second Life and World of Warcraft. A life cycle of virtual world migration.
Rockstar Georgetown marketing professor Gary Bamossy gave a wonderful presentation on the sacred and profane aspects of online game playing in China, based on his research with Jeff Wang and Xin Zhao. And I thought Bill Minnis, from the company & Billion People, gave a really interesting talk about the problems with online retailing and where it would need to go in order to become as popular and as acceptable as physical retailing. He also compared Second Life programming with cave art and Harry Potter—wondering if the “next Harry Potter” would be a virtual world or a game. This comparison of world creation to art creation is very appealing to me, and I think that conceptualizing these sorts of creations as forms of art could be enlightening to our conceptions.
Newcomer Leila El Kamel from the Universite Laval gave a very scholarly and thorough linkage of Metaverses as Consumer Experiences that drew on a lot of interesting and relevant postmodern theory and philosophy. In such new places, we almost need to draw on elements form science fiction (this was a continual theme) and postmodern theory (Leila was one of the only ones to really push this important point).
I also like newcomers Lauren Labrecque and Ereni Markos presentation on consumption, marketing, and flow in Second Life. Their research explored the implications of marke4ting and brands in Second Life with a number of interesting observations. I also liked that they got theatrical, dressing up in wigs and gloves so that they physically embodied an “avatar-like” presence during their presentation. And, of course, I also loved that they quoted this blog during their presentation. How cool is that? Readers, you are not alone. In fact, this blog is getting some impressive readership now, well over a thousand unique visitors a day, and rising.
Seeing Lauren and Ereni walk in with their wig and costume on while I was presenting (with my co-author Richard Kedzior) was a Burning Man moment for me. It made me remember just how Burning Man Second Life sometimes feels. This Frontier sense and Wild West mentality with different rules, different social structure, a love of technology and technological possibility, a loose feeling of social chaos, of possibility, of anything can happen. Except that I think Second Life’s lack of rules and greater freedom actually makes it a less interesting place than Burning Man. Burning Man has new rules, participative rules, collective identity rules, rules that build community, while Second Life more anarchist approach actually ends up with a more barren, individualistic, predatory feel. Or maybe that’s just because Second Life has become overly commercialized, while Burning Man has kept the black hounds of business at bay….
The best part of the conference was the conversations. One lively discussion was about the future of Virtual Worlds and who to understand them. I made the point that we really don’t have an adequate overview of the different kinds of virtual world marketing elements that are out there yet, and a link to how that relates to our business models. Are they games that are pay-for-play or subscription? Are they advertising, which supports content development? Are they like e-commerce, stores where we buy something online and which replace brick and mortar? Are they add-on services, providing things like customer service or access to a community? Are they themselves a different kind of service, separate from a game, offering some new element to our product? We just don’t know.
There was also a nice set of volleys about whether there is anything really new here at all. Professor Bamossy made some very good points that there wasn’t anything all that theoretically interesting being show here. People were just showing that theories that apply in one domain (like tall people are more successful and more well-liked) also apply in the virtual world domain of perception. Okay, that begs the crucial question: so what? Richard and I had tried to argue that there were key elements of virtual world experience that were actually quite unique. I’ll share those with you another time. But Gary was pretty adamant that we didn’t need new theories to explain how people behaved, even under those new circumstances or contexts, and that the old ones seemed more than capable of doing the job. Goffman explained how people presented themselves in avatars pretty well. Piaget explained the way kids moved through stages. Freud explained why there was so darn much sexual activity in Second Life. This didn’t seem like it was really “new” at all. It’s a very interesting and important point, and certainly in a half-hour of discussion we only got to dig underneath the surface level just a bit. But that’s what these conferences are great for.
On the plane ride home, I began to sketch out a way to understand and focus our attention on virtual worlds, to organize what is still, in a lot of ways, the Wild Untamed West for Consumption and Marketing Theory and for Business Practice.
So thanks to Natalie Wood and Mike Solomon of Saint Joseph’s University in Philadelphia for co-chairing and organizing such a stimulating and exciting conference. I think the ripples from this conference will continue to spread and build into many worthwhile contributions to our growing knowledge of this fascinating development of virtual world.
Posted in Virtual Worlds, Conferences & Presentation, Technology, Burning Man, Communities and Tribes, Marketing Science | No Comments »
April 30, 2008 by Robert Kozinets.
I just found out about another book review of our book, Consumer Tribes. This one was written by Alan Bradshaw of the University of Exeter. I thought this was a wonderful review, and wanted to share it with you. The review is great not only because it’s very positive and complimentary about the book (which is always nice) because it’s clear that Alan read this book very carefully. And although the book is designed to be browsed very effectively, as all of its chapters stand well on their own, he read all of it. He synthesized. He really “gets” it. And that makes his review very valuable because I think his review conveys some of the big central points of the book extremely well.
Of course, that doesn’t mean the review is a perfect substitute for actually reading it yourself….
Here’s the reference: INTERNATIONAL JOURNAL OF ADVERTISING, 2008, 27(2). And here’s the review (thank you, Alan!).
Bernard Cova, Robert Kozinets and Avi Shankar have edited the excellent collection Consumer Tribes detailing the arrival of tribalism as a core conceptual contemporary framework in consumer research. Containing a neat geographic spread of contributors, and even a chapter by the founding father of tribal social theory himself, Michel Maffesoli, this text must surely be regarded as essential reading that pushes beyond conventional framing devices such as subculture, brand communities and cultures of consumption towards the exciting and sometimes strange worlds of consumer tribes.
Rejecting traditional polarities of control versus freedom wherein consumers are either manipulated marionettes or fierce freedom-fighters, Cova, Kozinets and Shankar argue for a hybrid model in which consumer tribes are tacit compromises where consumers collectively determine to what extent they are to be manipulated by and to what extent they, in turn, choose to manipulate brand meanings. Market resistance and engagement become reframed as a dance between brands and consumer tribes with neither truly in control, and as a balancing act where escape becomes a game to play rather than an essential cause. Consumer tribes are presented as harbingers of an age that updates the marketing challenge of knowing-your-customer to one where consumer tribes know-the-corporation and emerge as guardians of brand authenticity; if brands are symbolic resources for the construction of personal identities, consumer tribes will want to be more than mere customers and become actual stakeholders and even partners in the co-creation of brand equity. As the editors surmise, what is at stake with Consumer Tribes is essentially a new way of thinking about the relationship between producers and consumers, and this is deeply significant for any advertising scholar or practitioner.
A strong and rewarding aspect of the book is its collection of contributors. While mostly consisting of the great and good of the consumer research community, the book contains chapters by a manager of a pharmaceutical company (Fabrizio Cocciola), a market researcher (Pamela Nancarrow) and, wonderfully, a student who was a shining light of the class of 2004 at Stirling University (Stephen Treanor). Fans of the written word will be pleased to read Stephen Brown’s latest offering, but surely the editor’s masterstroke is the inclusion of a chapter on tribal aesthetics by Maffesoli himself. And if Maffesoli’s contribution leads readers to become plagued by self-doubt in their ability to comprehend, then they may be grateful to Canniford and Shankar, whose follow-up chapter reminds us that being a primitive savage can actually be a virtue and a form of capital in itself.
Indeed the pot-smoking surfers to whom Canniford (who, we read, is about to pupate) and Shankar refer perhaps set the tone for the empirical studies into the extraordinary tribes that follow as consumer research continues its focus on the marginal and the downright weird. Tribal activities explored here include the pleasure of writing bootleg Harry Potter homoerotic adventures (as described by Stephen Brown), the fun of leather-fetish nightclub revelling in Copenhagen (Roy Langer), the thrill of video-taping Sir Cliff Richard as he sunbathes (Henry and Caldwell) and, of course, the excitement of breakfasting across the table from a life-size cardboard cut-out of the crown-clad
Queen Elizabeth II and her husband as they sit frozen, regally waving back (Otnes and LacLaran).
To be sure tribal consumers are decidedly extraordinary, as are the complex social relationships that emerge between tribe members who wrestle with questions of legitimacy and authenticity. The problems faced by tribes can include contentious relationships with the relevant corporation; for example, the problem of copyright restrictions can put tribes into dispute with corporations (as described by Brown’s discussion of Harry Potter tribes) though Kozinets notes the compromise that forms the basis of the mutually rewarding relationship between Paramount and online Star Trek bootleggers. At other times tribes can be entrepreneurial (as described by Goulding and Saren’s review of the burgeoning industry that surrounds gothic gatherings), though commercialisation comes at a price. As one gothic respondent nicely puts it: “How can our scene continue to develop and thrive when everywhere you look the same themes resound without the cutting edge or distinctive flare that made it exceptional?”
Apart from empirical studies, Consumer Tribes revisits a seminal study as Schouten and McAlexander, together with Martin, interestingly note how their 1995 “subculture of consumption” paper was limited by their previously held masculine-centric world-view.
A distinctive and rewarding aspect of Consumer Tribes is the degree of authorial excitement that permeates the book, not least in the passionately written opening chapter by the editors. This is often caused by the insider status and participant observation of the scholars in the tribes –for example, we learn that Hope Jensen Schau is an avid Tom Petty fan, Diane Martin is a biker, that Brownlie, Hewer and Treanor went to cruise events over a six-month period (though Goulding and Saren are keen to point out that they are not in fact goths themselves!). The subject enthusiasm leads to impassioned writing but may come at the price of critical concerns being eclipsed at times; notably Marxian concerns of fetishisation and commodification become worked into the coping strategies of tribal members rather than a critique of the tribes themselves.
In other cases consumer tribes are presented as re-enabling in a post-consumption/production nexus (Szmigin, Carrigan and Bekin; also Kozinets). The editors make a strong case in their leading chapter by arguing convincingly that structuralist and Marxian concerns belong to the limiting polarisation that their book seeks to transcend. Yet it is worth noting that Consumer Tribes appears at the same time as the sociologist Charles Leadbeater°s We-Think, which also explores communal consumption activity, though gives greater emphasis to the often tightly controlling fabrics of the social movements.
Consumer Tribes pulls together a considerable amount of empirical studies and conceptual development that reveal the robustness of tribalism as a conceptual framework. For advertising, the consequences of brand equity and meaning emerging from wider tribal activity that exists independent of, and even in conflict with, marketing management help us to re-imagine the practice and study of advertising in an age that transcends traditional business-customer relationships. Therefore, while not a book about advertising, its implications for advertising, and indeed right across the social sciences, mean that this excellent book is to be heartily recommended.
Alan Bradshaw
University of Exeter
Posted in Marketing Research, Word of Mouth Marketing, Communities and Tribes | No Comments »